Get your HTC Vive headset up and running in now time
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What to Know
- Clear enough space in your room that you have a 2M x 2M play area.
- Download Steam and install SteamVR.
- Follow the on-screen instructions for hardware and software setup.
This guide will walk you through setting up your HTC Vive virtual reality headset.
How Do You Set Up a Vive Headset?
You need a clear space to use the Vive and you’ll also need a Steam account.
Mount your lighthouse tracking sensors in opposite corners of your VR playspace, ideally with at least 6.5ft of diagonal space between them. Make sure it’s clear of furniture or potential tripping hazards and within reach of your desktop PC. Then connect the power cables to the Lighthouse sensors and turn them on.
The Lighthouse base stations react very poorly with reflective surfaces like mirrors, framed pictures, or glass cabinets. Be sure to move them out of the play area, or cover them with something non-reflective when playing and setting up your Vive headset.
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If you don’t have it already, download Steam and install. Once installed, login with an existing account, or make a new Steam account.
Search for and install SteamVR.
Plug your headset into the link box with its USB, power, and HDMI connectors, then connect the link box to your desktop PC with the HDMI and USB cables. Connect the power cable to the link box. Also power on your controllers using the lower central button.
Your PC will then install a lot of drivers for the new devices. Wait for that to complete before continuing.
When it’s finished, you should see a green light on both controllers.
Start up SteamVR within in Steam. When given the option choose a Room Scale, or a Standing Only experience.
Follow the on screen instructions to orientate the controllers, set the floor height, and—using a room-scale space—set the boundaries of your virtual play area.
If you encounter problems with any of the sensors, controllers, or the headset being detected, use the SteamVR options menu for help with pairing or detection.
The room-scale play area designation step can be particularly finicky at times, especially when it comes to defining edges near walls, so you may need to repeat that step a couple of times to get it right.
From there you can put on the headset and begin using it. You have the ability to buy games, install them, and play them from within VR, or just explore Valve’s default virtual play spaces with different environments, items, and games you can play there.
Alternatively, remove the headset and purchase any games or experiences you want to play and install them as you would any other Steam game, before donning the headset to begin playing.
How Long Does It Take to Set up HTC Vive?
If you don’t encounter any hiccups, you should be able to setup your Vive within 30 minutes. The first time you do it, however, you are likely to need to double check some settings, and installing software can take some time depending on your PC and internet connection.
Setting aside an hour and a half to get everything sorted is a good idea, but it may take a little longer in some cases.
Once it’s up and running, however, you should be able to set things up in just a few minutes next time you want to play.
How Do I Start Vive?
Any time you want to start playing a VR game or experience with your HTC Vive, just start up your PC, start up Steam, and select SteamVR in the top right-hand corner. As long as all your Lighthouse sensors and controllers are powered on, they should all be automatically detected and you can put on your headset and start playing.
Why Is My HTC Vive Not Working?
Troubleshooting VR hardware isn’t easy, as even half a decade on from the HTC Vive’s release, it can still have some frustrating problems. Fortunately, there are tutorials, and plenty of help guides around to help with your specific issues.
The best way to figure out your problem is to search for the exact issue you have, as you’ll likely find someone else who has encountered it. However, here are a few good ideas worth trying if you can’t find more specific help:
Last Updated: January 30 2021
Welcome to our Unity VR tutorial for Steam VR (a gaming software platform developed by Valve Software) and the HTC Vive head-mounted display (HMD)! Even though this tutorial is written for HTC Vive (2018), the setup guide applies to later Vive virtual reality headsets such us HTC Vive Pro and Vive Cosmos models.
In this set of VR tutorials, we’re going to cover setting up HTC Vive for VR development, using the HTC Vive controller, interacting with objects in VR and several other topics used for creating an HTC Vive Unity application. Each tutorial is focused on VR development fundamentals to help you learn how to make virtual reality games and applications of your own!
Before we get into the nitty gritty, let’s make sure that we have the pre-requirements met. To install your HTC Vive device for development, you should meet minimum hardware requirements. Your CPU (core processor speed) and GPU (graphics card) are the most important aspects for solid VR experiences.
You can always click your way to SteamVR and check VR Performance Test to see whether your PC is up to snuff. The latest gaming laptops might also be good enough to support your gaming and development on the Vive.
This guide doesn’t delve into setting up HTC for gaming. That should be rather simple:
- establish the play area
- setup base stations around that area
- make sure the cables are behind you
- Plug in and connect the link box to your computer
- Use high quality audio headset for better immersive virtual reality experience
Before you prepare your Vive device for development, you should set it up correctly, run Room Setup and test it out by launching it in SteamVR.
HTC Vive Hardware
Screen: Dual AMOLED 3.6’’ diagonal
Resolution: 1080 x 1200 pixels per eye (2160 x 1200 pixels combined)
Refresh rate: 90 Hz
Field of view: 110 degrees
Safety features: Chaperone play area boundaries and front-facing camera
Sensors: SteamVR Tracking, G-sensor, gyroscope, proximity
Connections: HDMI, USB 2.0, stereo 3.5 mm headphone jack, Power, Bluetooth
Input: Integrated microphone
Eye Relief: Interpupillary distance and lens distance adjustment
Controller specs
Sensors: SteamVR Tracking
Input: Multifunction trackpad, Grip buttons, dual-stage trigger, System button, Menu button
Use per charge: Approx. 6 hours
Connections: Micro-USB charging port
Tracked area requirements
Standing / seated: No min. space requirements
Room-scale: Up to 15m 2 *
*An area of approximately 3.5m x 3.5m
How do Launch the “Run Room Setup”
To launch a Room Setup head to Steam VR menu and click the Room Setup button. A short tutorial will launch and show you how to use the system. Adjust the headset fit by loosening or tightening the straps and make sure the cables are out of your way and the headphones aren’t too snug. You’ll also want to check the Interpupillary Distance (IPD) using the knob on the side to your preference. Wrongly set IPD may interfere with full field of view. Make sure the lenses are set up to your pupils. The lens should be directly above your eye.
For troubleshooting revert to HTC’s support but in most cases the issues are trivial: check the power outlet, make sure you have the latest firmware update and usb cable or hdmi cable are connected.
Here’s HTC’s official video tutorial for Setting up VIVE for Room-scale experience.
We’ve divided it into 7 sections:
1. Introduction and Vive Setup
In this section we’ll cover what you need for getting started and setting up Unity, SteamVR, and the HTC Vive headset.
2. Picking Up, Moving and Throwing Virtual Objects
In this section we’ll cover creating a basic interaction script that will teach you how to pick up, move and throw objects with your HTC Vive controllers.
3. HTC Vive Controller Interactions
In this section we’ll upgrade the basic interaction scripts from the previous section to create new types of interactions like pressing a button and triggering an action.
4. Create a VR Button, Lever and Gun!
In this section we’ll cover some examples of how to use the classes we’ve created to implement some basic interactable objects: a button, some levers, and a gun.
5. Input from the HTC Vive VR Headset and Controllers
In this section we’ll cover using Raycasting to interact with objects by “pointing” with your head and hands, rather than “grabbing” them.
6. Raycasting Examples
In this section we’ll cover some examples using our new raycast interaction scripts from the previous section.
7. Some Useful Tools
In this section we’ll cover Steam VR tools and other useful HTC Vive VR development resources that will help you make virtual reality applications.
For this tutorial we were using Unity 5.5.1f1 and Steam VR plugin for Unity – v1.1.1. Visit the GitHub page to download the project if you’d like it to follow along with. You can make your way through the tutorial without it, but it will make it easier for following along. Get started with Section One: Introduction and Setup!
We offer live classes to help you learn virtual reality programming and development in Unity. For professional virtual reality training visit the courses page.
Instructions on how to quickly setup and deploy projects for use with Steam VR.
Goals
The SteamVR Quick Start will walk you through How To setup your Unreal Engine 4 (UE4) project to work with and SteamVR and the Vive Head Mounted Display (HMD) headset.
Objectives
Create a new UE4 project that is targeted towards SteamVR development.
Setting the required project settings so your project can be used with SteamVR.
1 – SteamVR Initial Setup
In the following section, we will take a look at how to get SteamVR setup so that it will work with Unreal Engine 4 (UE4).
Steps
With each SteamVR development kit, Valve has provided detailed instructions that will show you how to correctly set everything up. If you have not read this document, please do so before going any further as the following information is not a substitute for the information contained in the document created by Valve.
Ensure that the Vive Head Mounted Display (HMD), Steam Controllers, Breakout Box, and Lighthouse Base stations are all unpacked, powered on, connected and setup according to the instructions provided by Valve.
If you have not done so already, make sure to download and install the Steam Client on your development PC.
To install the SteamVR tools, use your mouse to hover over the Steam Library option and from the menu that is displayed, select the Tools option.
Once you are in the Tools section, search for SteamVR using the search bar at the top. Once SteamVR is located, double-click on it to download and install it.
Click for full image.
You can also install SteamVR by clicking on the VR icon that is located on the upper right-hand corner of the Steam Client and following the provided instructions.
Double-clicking on the SteamVR option in the Tools menu will launch the SteamVR tools as shown in the image below.
When SteamVR shows all devices in green (like in the image above) that means everything is working correctly. If a device shows up in gray then there is a problem with that device. SteamVR will tell you what is wrong with a grayed out device if you hover your mouse over it.
Before you can use SteamVR with UE4, you must set up the SteamVR interaction area. To do this, right-click on the SteamVR window and select the Run Room Setup and follow the on-screen directions to set up the SteamVR interaction area.
End Result
When completed you will now have SteamVR setup and ready to be used with UE4.
2 – Setting up UE4 to work with SteamVR
In the following section, we will go over How To set up a new Unreal Engine 4 (UE4) project to work with SteamVR.
Steps
If you have not done so already, make sure to run the SteamVR Room Setup to establish and calibrate the VR tracking area. Failing to do this could result in SteamVR and UE4 not working correctly together.
Create a new Project from the Games > Blank template, with the following settings:
Blueprint enabled
Scalable 3D or 2D enabled
Mobile / Tablet enabled
No Starter Content enabled
Once the project loads, click on the small triangle next to the Play button and then from the menu that is displayed, select the VR Preview option.
End Result
When the VR Preview launches, put on your HMD and you should now see the basic level being displayed. You should also have the ability to rotate your head around in any direction like in the video below.
3 – On Your Own!
Now that you can view a UE4 project using SteamVR and the HTC Vive, try adding the following items to your project.
Use the Migrate Tool to move content from one of the mobile content examples into your project for use.
Add support for Motion Controllers so that the user can move objects around in VR just like they would in real life.
Use the GPU Profiler to help track your project’s performance while you are building it.
Here are some additional resources that provide useful information for developing VR projects inside of Unreal Engine 4.
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Об этой игре
Half-Life: Alyx — это возвращение Valve во вселенную Half-Life в виртуальной реальности. Это история невозможной борьбы с жестокой расой пришельцев, известной как Альянс. События происходят между Half-Life и Half-Life 2.
Вы играете за Аликс Вэнс, и вы — единственный шанс человечества на спасение. Контроль Альянса над планетой после инцидента в Чёрной Мезе только усилился: оставшееся население согнано захватчиками в города. Среди жителей остались и лучшие земные учёные — вы и ваш отец, доктор Илай Вэнс.
Как организаторы зарождающегося сопротивления, вы продолжаете подпольную научную деятельность — проводите важнейшие исследования и создаёте инструменты для тех немногих, кто осмелился бросить вызов Альянсу.
Каждый день вы узнаёте всё больше о враге, и каждый день — это поиск его уязвимостей.
ИГРОВОЙ ПРОЦЕСС В VR:
Возвращение Valve во вселенную Half-Life, которая стала началом для всей компании, создано с нуля для виртуальной реальности. Виртуальная реальность создана как раз для такого стиля игры, который лежит в основе Half-Life.
Погрузитесь в яркие взаимодействия с окружением, решение головоломок, исследование мира и инстинктивные бои.
Научитесь целиться через сломанную стену или уклонитесь от барнакла и сделайте невероятный выстрел. Обшарьте полки в поисках медкомплекта или патронов. Взламывайте интерфейсы пришельцев с помощью разнообразных инструментов. Швырните бутылку через окно, чтобы отвлечь врага. Сорвите хедкраба со своего лица и выбросьте его в окно.
Миры, созданные сообществом
В комплекте с игрой идёт набор инструментов Source 2 для создания новых уровней, позволяя каждому проектировать новые миры и делиться ими с сообществом через мастерскую Half-Life: Alyx в Steam. Мы обновили редактор уровней Hammer, добавив в него все инструменты и компоненты, необходимые для создания виртуальной реальности.
• Go to
• Sign in, create an account if needed.
Step 2 – Install SteamVR
• Plug in your headset & launch Steam
• When prompted, install SteamVR
Step 3 – (Optional, but encouraged) Join the SteamVR beta
• In Steam, navigate to Library –> Tools.
• Right click SteamVR –> Properties –> Join the beta.
Step 4 – Install Windows Mixed Reality for SteamVR
• In the Steam store, Search for Windows Mixed Reality.
• Navigate to the Windows Mixed Reality page, and install.
Step 5 – Play
• Start the Mixed Reality Portal.
• There are multiple ways how you can launch SteamVR content/games.
For all, you must have the Mixed Reality Portal running:
1. From the Windows desktop shortcut.
After installing an title you can launch it through a desktop shortcut.
2. From the Steam library.
Open the Steam client & find the title in your library & select play.
3. From your headset in the cliffhouse.
You can launch the Desktop 2D app in the Cliffhouse, and perform either option 1 or 2 in mixed reality.
HTC Vive support is now included with CRYENGINE. This article will guide you through setting up VR and also includes important information that you should know before getting started.
Getting Started
- Runtime: I n order to use the HTC Vive you need to install Steam.
- HTC Vive Documentation: Please read the documentation regarding device setup and configuration – Available from Steam.
- Video Drivers: Update your Video Card Driver(s) and ensure that you are running the most recent revision that supports the HTC Vive.
- Recommended PC Spec: Information regarding hardware requirements – Available from HTC.
Help with installation and Setup
For help in configuring your device, please use the official HTC Vive application and documentation (available in the link above).
Starting the Engine with the Vive Enabled (Game Mode)
To enable VR in CRYENGINE then follow the steps below:
- Connect the device to your computer
- Make sure the vendor runtime/application recognizes your headset as ready for use
- Install the OpenVR plugin by adding the following line to the plugin section of your .cryproject file
Once launched, the Engine should be rendering to your head-mounted device. If you want to make changes to a level i.e. edit your game then you will need to disable VR. Reverting back to Game Mode When reverting back to game mode then all of the above steps/any changes made for edit mode must be reverted Launch the Engine as admin if you encounter error 308. If so desired you can bind this directly to a key/gamepad button. This can be achieved via Flow Graph using the Debug: InputKey node. Alternatively, you could modify the \Libs\Config\DefaultProfile.xml file and assign a button there. See Setting up Controls & Actionmaps for more information. We have exposed some controls/functions that are related to the HMD device and the Motion Controllers. This can be accessed through Flow Graph. Allows quick access to position and rotation information related to the VR device. Allows you to hook up an input to trigger the RecenterPose command. Similar to the VR:TransformInfo node. This node will allow you to access position and rotation information of a controller. Additionally, you can provide a scaling value as well as a reference entity. FlowNodes below are Device/Platform specific, exposed for solely for the purposes of device specific interaction, and not interoperability. Allows you to retrieve the button states as well as the trigger and touchpad values of the given Controller. (Index should usually be either 0 or 1). The HTC Vive will play your game at exactly 90 FPS if you can make it run at exactly 90 FPS or above. If at any point your game runs at a fraction less than 90 FPS, it will temporarily default down to 45 FPS until 90 FPS is restored. Please keep in mind that anything less than 90 FPS is generally not considered to be a pleasant experience in VR. NOTE: When reverting back to game mode then all of the above steps/any changes made must be reverted This will try to enable VR in Editor Mode which it will attempt, but can’t do. Solution: Rename the user.cfg to something else such as _user.cfg This will bypass the file being read on loading of the Sandbox Editor. The game is active in the background but nothing is visually represented on screen. Download, install, and set up your VR headsets and SteamVR to use the Adobe Immersive Environment in Premiere Pro. The Adobe Immersive Environment in Premiere Pro allows you to view, review and scrub through your timeline in a Head Mount Display (HMD) and still maintain the ability to use keyboard-driven editing for tasks like dynamic trimming, and adding markers. You can use a VR headset to view your 360º video while working in Premiere Pro. To use a VR headset, your system must meet the VR system requirements, and you need to install Steam software. Premiere Pro supports the following VR headsets on Windows: Steam has ended macOS support for SteamVR, on which Adobe Immersive Environment depends. Hence, Premiere Pro does not support VR headsets on macOS. Follow the high-level instructions in the table to install and set up your VR environment. Windows Mixed Reality Go to and click Install Steam Now . Follow the installer instructions to install it. In Steam, follow the prompts to create a new account, or log into an existing one. From within Steam, download and install SteamVR. Note: If you are using a Windows Mixed Reality HMD, within Steam, download and install Windows Mixed Reality for SteamVR. From within Steam, click Run Room Setup to set up your room. For more information, see the Steam documentation: Room Setup and SteamVR Tutorial. In Premiere Pro, click Edit > Preferences > Playback. Inside the Video Device section, check that Adobe Immersive Environment is enabled. Note: By default, Adobe Immersive Environment is enabled in Premiere Pro. (Optional): If you are sharing the HMD with After Effects using the Adobe Immersive Environment, then select Disable video output when in the background . You must enable Adobe Immersive Environment on a per-project basis as well. To enable Adobe Immersive Environment for a particular project, click the wrench menu in the Program or Source Monitor, and select Adobe Immersive Environment . If you have not set up the immersive environment correctly, an error message is displayed prompting you to check your set up. Check your set up against the requirements and installation information in Set up VR headsets and Download and configure Steam. After you enable Adobe Immersive Environment, anytime you edit footage, SteamVR automatically opens and starts communicating with Premiere Pro. However, only footage that is 360 mono or stereo is viewable within the HMD. After you have set up the Adobe Immersive Environment correctly, you can see the head-set controllers in the immersive environment. You can then use the following panels and functionalities while working in the Adobe Immersive environment: To view the Timeline panel in the immersive environment, click Timeline on the controller. Invoking the Timeline from the controller always put the timeline in front of you, in the same local orientation it was last left in. You can show and hide the timeline or move it around and place it according to your convenience. With the VR timeline active in Adobe Immersive Environment, you can activate Marker Mode. Marker mode allows you to point to areas of the frame, either spherical or rectilinear projection, and add a visual spatial marker. In addition, you can open a panel and modify the color of the marker. After you place a new spatial marker, you can move it to different parts of the frame. You can add multiple spatial markers, or delete them. To delete a marker, select the small trashbin icon, located under the color panel. You can set a custom name, and duration for a marker. Spatial markers are not visible in the desktop monitors. If you are in VR mode in a desktop monitor and a spatial marker is selected, the desktop monitor view automatically points in the direction of the spatial marker. Spatial markers cannot be created outside of the Adobe Immersive Environment at this time, either. The Navigator panel shows the entire footage at the current frame in a rectilinear format. You can use this panel to keep an eye on footage outside the current field of view and reorient the footage to be more comfortable while viewing. To access the Navigator panel, click the Navigation icon in the upper-right corner of the Timeline panel. The Navigator panel consists of the following: To access the Navigator panel, click the Navigation icon in the upper-right corner of the Timeline panel. Trigger anywhere on the footage frame to change what appears in front of the editor. This feature allows you to view and check footage that is normally behind you. After you change the view, the 360 footage around the editor rotates in yaw to the desired location. The dot representing the current field of view also moves to the new location, and the lines representing “true north” also change. This does not alter the final output of the footage; it is purely a workflow improvement for you. Use the grabber handles on the Timeline and Navigator panels to move them around. You can move the panels in any orientation or position. You just need to trigger on the grabber of the panel and move the panel to a new location, then release the trigger. You can also dock the panels to your controller. Each controller can have a single panel docked to it. A docked panel appear on the controller in front and at a slightly rotated angle. The primary use for docking a panel is to put the Navigator panel in your non-dominant hand. This allows you to see the entire content around you, without needing to look around. Having panels on the controller helps keep the UI at a comfortable place. To dock a panel, trigger on the grabber icon at the top of the panel and drag it to a second controller. A blue square appears on the second controller. When the white ray of the first controller touches the blue square, the panel snaps into position on the second controller. Release the trigger and it stays docked. To remove the a docked panel, grab the panel again and drag it until it snaps away from the controller. Revive Compatibility Layer This is a compatibility layer between the Oculus SDK and OpenVR/OpenXR. It allows you to play Oculus-exclusive games on your HTC Vive or Valve Index. Refer to the wiki if you run into any problems. You can also find a community-compiled list of working games on the wiki, feel free to add your own results. Always check the compatibility list before making a purchase. If you want the latest and greatest changes you can download an early version of the next release. Play Oculus-exclusive games on the HTC Vive or Valve Index, scroll down for downloads and installation instructions. This page will give you a step-by-step walkthrough on how to set up your HTC VIVE Pro Eye and how to get started with the Tobii XR SDK. At the end of this guide, you will be able to highlight game objects by looking at them. WithВ VIVE Pro Eye, developers areВ now able to create more immersive experiences using precision eye tracking andВ foveated rendering.В The headset features 120Hz tracking and 0.5°–1.1В° accuracy for amazing eye tracking performanceВ and is the preferred VR headset for NVIDIA Variable Rate Shading (VRS).В HTCВ VIVE Sense SDK gives access to the eyeВ tracking capabilities of VIVE Pro Eye through Unity and Unreal plugins as well as from native C. TheВ TobiiВ XR SDK supportsВ the VIVE Sense SDK. All use cases and source code samples are compatible with the SRanipal APIs as well as TobiiВ APIs.В Find out more about VIVE Sense SDKВ here. The VIVE Pro Eye Setup guide will automatically start the calibration at the end of the setup flow. If you need to re-calibrate or if you switch users, you can always open the calibration tool from the SteamVR dashboard. Download the VIVE SRanipal SDK and import the .unitypackage into your Unity project. Make sure the VIVE Sranipal SDK works before going to the next step. The tray icon eyes turn green when eye tracking is active, this should happen when your Unity application is running. If you are using Unity 2020.2 or later, you can enable and install the OpenXR provider and jump directly to Step 4. Open the Package Manager Run the Example_GettingStarted scene found under the Samples folder If you want to build your solution, make sure to build it for 64 bit. To read more about the contents of the Example_GettingStarted scene, visit the example page. Congratulations! You’re now up and running with the Tobii XR SDK for Unity and can start developing with eye tracking in VR. We use cookies to ensure the best experience on our website. Having access to two huge VR marketplaces is a huge benefit, here’s how to use Oculus Link to download exclusive applications and games. Did you know that it is possible to use the HTC Viveport on Oculus VR headsets? It’s true! Oculus Quest and Rift users have access to the majority of the Viveport library and Viveport Infinity, a monthly subscription service that gives you access to a variety of consistently updated titles. This can also be useful if a game that is on both services is available for less money on the Viveport site through a sale or through Infinite or if there are Viveport exclusive titles you wish to play. There are potential drawbacks, however, as some games on Viveport are designed with the Vive in mind. This means that some games or applications have controls specifically designed with the Vive wands in mind as opposed to the Oculus controllers, which will cause problems for obvious reasons. Additionally, the program which makes Viveport compatible with Oculus ‘Oculus Link’ is still in beta, meaning that there could be bugs in the user interface. Bear this in mind should you wish to see what the other side has to offer you. You also must set up Viveport and SteamVR accounts respectively. To begin, you will have to enable third-party applications on your Oculus. To do that, start by opening the Oculus desktop app and navigate to settings. Then, go to general and select enable unknown sources. Now, plug in your Oculus Quest or Rift into your desktop with a USB-C cable. The Oculus desktop app will detect that you’re plugging in a Quest or Quest 2 for the first time and will prompt you to set up your device. Select setup and follow the on-screen instructions. Whenever you plug your headset into your desktop in the future you are then going to be given the option to enable Oculus Link. Enable and select “Don’t show again” to save having to repeatedly enable the function. Next, download the Viveport application for your desktop and install it. During installation, you will be asked to set up a Viveport account and install SteamVR. If you don’t have a Steam account already you will be asked to make one. Sign in and now you have access to the majority of what Viveport has to offer. Be sure to select the ‘Oculus series’ option on the Viveport store to make sure the software you download is compatible. After, simply launch whichever title you wish to enjoy. After this, you can safely enjoy any Oculus compatible title on the Viveport store once you launch from your desktop. Currently, the Oculus Rift has 712 titles available, whereas the Oculus Quest and Rift S have 693. Through this service, you can enjoy games such as the amazing ‘Spider-Man Virtual Reality Experience’ or ‘Gorilla Tag’ both of which are not available on the Oculus store. With this capability, you exponentially grow the potential of your VR library. I’ve got a small library of Steam games I’ve purchased over the years. For a while, I only had one computer and now we have two for my children. I thought, it makes perfect sense to NOT purchase those same games again for my children. This led to us learning about Steam’s Family sharing. This allows very restrictive way to “share” games. Unfortunately, it doesn’t even allow each child to play different games on different computers using different accounts. So, we stopped purchasing Steam games. Recently, we purchased an HTC Vive. We only have one, and it is connected to one computer and can only play games made for the Vive. We just discovered that like regular Steam games, if one child is playing a different game purchased through Steam and the next child starts up the Vive headset on the other computer, the first is kicked off of Steam. This is ridiculously frustrating. If I’d realized the limitation sooner, I would have setup a new Steam account just for the VR games; however, it was just practical to use my existing Steam account during setup. To summarize, we now have a situation where we have two perfectly good computers, one $800 Vive headset, two child Steam accounts and one parent account with lots of games including the VR games, and no one can use the other computer when someone is playing VR games. Is there some way to fix this situation so that we can use the VR headset on one computer and play existing, non-VR Steam purchased games simultaneously on a different computer? Get access to a boatload of VR titles by putting SteamVR on your existing headset. Here are the steps involved. If your VR Headset connects to your PC, chances are Steam can detect it and allow you to install SteamVR. Here’s how to set it all up. SteamVR can currently detect and directly support over 20 brands of VR headset (some of which Valve lists on the SteamVR page at Steampowered.com). Testing compatibility is easy. Connect your VR headset to a computer with Steam installed and running. Steam should display a pop-up window prompting you to install SteamVR. The fastest and easiest way to install SteamVR is to follow the prompt that shows when Steam detects your VR headset. If Steam doesn’t display the prompt to install SteamVR, or you had previously closed it, you can manually instal SteamVR from the Steam Store. SteamVR is approximately 6 GB once downloaded, so the installation may take some time. Once installed, Steam will have a new button in the top right of the window. Click this button to launch SteamVR. If you are using an Oculus VR headset, there is an additional step in installing SteamVR. You will have enable unknown sources in the Oculus App. To do this, follow the steps below. Users of a Windows Mixed Reality VR Headset will need to install an additional program from the Steam store, imaginatively titled Windows Mixed Reality for SteamVR. Depending on the brand of your headset, Steam may have automatically detected and installed the additional program for you. If not, you can find the required download at Steampowered.com. Now that you have set up SteamVR, you’ll be able to enjoy access to thousands of high-quality VR games and software. If this is your first headset, try jumping into some of the many free demos available. If you’re a seasoned VR user just stepping into SteamVR for the first time, have fun experimenting with the settings and features of SteamVR. Whether you’re a new VR user or you’ve played them all, it’s important to maintain a safe and spacious VR room. If you’ve got an HTC Vive or Oculus Rift, crafting an awesome VR room will make your virtual reality experience even better. Here are some important tips for setting yours up. Jason is a former freelancer and tech blogger. Driven and knowledgeable about all things tech, he has a desire to make things simple and digestible. When Jason isn’t writing for MakeUseOf, he will usually be flexing his creative muscles in other forms of writing. Join our newsletter for tech tips, reviews, free ebooks, and exclusive deals! Some older versions of Windows Mixed Reality for SteamVR are no longer compatible with Windows. To ensure that your version of Windows Mixed Reality for SteamVR is current: If SteamVR is still crashing after updating, you may have two installations of Windows Mixed Reality for SteamVR on your machine. To confirm: You’ll use your motion controllers differently in different games. Here are a few basics to help you get started: Start the game with your controllers off and then turn on the left controller, followed by the right one. If you’re still running into unexpected performance issues, send us feedback using the Windows Feedback Hub. Make sure to follow the instructions to include a SteamVR Performance Trace. This can happen if your headset and primary monitor are on two different video adapters. Attach your monitor to the same adapter as your headset and configure it as the primary monitor in Settings app > System > Display. Reset your position: The Steam app will close if: –> HTC Vive использует пару базовых станций для трекинга шлема. Если вы планируете расположить игроков в одной общей игровой зоне, то для трекинга всех шлемов необходимо всего две базовые станции, как для одного шлема. Это работает очень хорошо и HTC это подтверждает: 2-htc-vive-in-same-place. Если каждый игрок будет иметь свою изолированную от других игровую зону, то у каждого должны быть свои базовые станции. Используйте официальную инструкцию по установке от Vive: Установка VIVE. Вы так же можете использовать альтернативную инструкцию от Steam: HTC Vive Installation Guide. Остальные инструкции вы можете найти здесь: HTC Vive. Посетите канал видеоинструкций на Youtube: Vive Tutorials. Там много полезных видео, например, по установке базовых станций. Настройка Vive для перемещения по комнате (Roomscale): Игровая зона Перед включением игры необходимо запустить приложение Steam, в котором вам необходимо будет зарегистрировать аккаунты по количеству игровых мест. Затем в приложении нужно будет нажать кнопку VR. Если вы столкнулись с проблемами во время настройки оборудования, пожалуйста, обратитесь к разделу: SteamVR Troubleshooting. Техническая поддержка Vive: Vive support. Техническая поддержка Steam: Steam support. After launching the game, click the drop-down button of the Steam VR floating window on the PC and click the “Settings” option. Put on the headset to start the game, click the home button on the left-hand controller, open the SteamVR control panel, and click the “Settings” option (you can also do it in SteamVR settings on your computer) Click on the “Controllers” option in the list on the left side of the settings panel Click on the second option “MANAGE CONTROLLER BILDINGS” Click the “CUSTOM” button Click the “CHOOSE ANOTHER” button Wait for a while, it will go directly into the button settings page of the game; Find “Shared binding from Pico Public” in “Community Button Settings”, and click “View”; In the details page of button settings that opens, click “Choose this button’s settings”. When it’s complete, click the home button on the left-hand controller to go back to the game, then you can run this game normally. After the community button setting is completed, the following prompt may automatically pop up in VR when the game is started next time; Now, find “Shared bindings from Pico Public” to reset it. Put yourself at the center of an extraordinary gaming universe powered by the PS VR headset and your PlayStation® console. 360-degree vision Stunning visuals 3D audio Built in mic Sit back and immerse yourself with a range of stunning virtual reality experiences, from scaling Mount Everest to exploring the ocean floor. Enjoy full-scale PlayStation gaming in virtual reality, with PS VR support for games like Star Wars: Squadron, Minecraft and Marvel’s Iron Man VR. With dual lenses and 3D depth sensors, the PlayStation Camera tracks the position of the headset, PlayStation Move controller and DUALSHOCK 4 wireless controller from every angle. Nine LEDs positioned on the front, back and sides of the PS VR headset are tracked by the PlayStation Camera – ensuring pinpoint accuracy within the game world, wherever you are in the room. Connect your PlayStation®VR to your PS5 console to enjoy supported PS VR games. Connect your PlayStation®VR to your PS5 console to enjoy supported PS VR games. To set up your PS VR with your PS5 console you’ll need your PlayStation®Camera for PS4™ (Model CUH-ZEY1 or CUH-ZEY2) and a PlayStation®Camera adaptor (no purchase necessary. Visit for details) For the best PS VR experience on PS5 we recommend using a DUALSHOCK®4 wireless controller. Selected games may require PlayStation®Move motion controllers or be compatible with the PlayStation®VR aim controller. The new HD camera for PS5 is not compatible with PS VR. The PS VR headset, PS Camera, DUALSHOCK 4 wireless controller, PS Move controllers and PS VR aim controller are all sold separately from PS5. From stable servers to content insights for future projects, Unity tools help you scale up when your multiplayer game gets popular. Royalty-free — you keep everything you earn 20+ different platforms run Unity creations Trusted by 1.5 million active creators monthly The complete solution for professionals to create and operate real-time 3D experiences. Put the power of an entire ecosystem of tools, support, and community in your team’s hands to achieve better results, faster. Wherever you are in your development lifecycle, Unity Gaming Services takes your game to the next level. Bring your vision to life and leverage our tools to run your online game, grow revenue, discover player insights, and more. Unity is so much more than the world’s best real-time development platform – it’s also a robust ecosystem designed to enable your success. Join our dynamic community of creators so you can tap into what you need to achieve your vision. Advance your Unity skills with live sessions and over 750 hours of on-demand learning content designed for creators at every skill level. Jump-start your project and get to the finish line faster with an ever-growing catalog of free and paid assets and tools. Get up to speed on Unity features and workflows, and find out how to create and use scripts, with our thorough, well-organized documentation. Everything you need to build, manage and grow your game. Take your game to the next level with battle-tested services for every stage of the development lifecycle. Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. Oculus Rift is out today, but maybe you’re waiting for some virtual reality that enables you to get up out of your chair to walk around. For that, you’re gonna need the the HTC Vive and SteamVR. GamesBeat has messed around with the Vive Pre headset (from Taiwanese manufacturer HTC and Steam operator Valve Software) over the last few days, and that’s required me to get familiar with its setup process. Vive has a ton of games that work with “room-scale VR,” which is a type of virtual reality that can track your movement throughout a room. The setup process for this requires you to install two devices called “Base Stations” on the edges of an open space. You then need to complete a guide on your PC to help Valve’s SteamVR software understand the boundaries of your room. Tech adviser Digi-Capital predicts VR could generate $30 billion in spending by 2020, but a lot of people question whether their home has enough space for the room-scale variety. Well, allow me to share my experience of going through the SteamVR room setup to give you an idea of what to expect. When you first get your Vive all plugged in and boot up the SteamVR interface from inside of Valve’s Steam portal, you immediately see a “Room Setup” prompt. This gives you two options: room-scales or standing-only VR. It’s important to note that either of these enable you to do seated VR experiences in a chair or even on the ground. 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Theater Mode is a basic, but very promising, feature of the HTC Vive The HTC Vive may be tricky to set up, requiring many steps and a whole bunch of hardware, but Valve has the rather sizable advantage of owning the dominant PC gaming digital distribution platform. It’s very likely that the majority of the PC games you’ve purchased in the past year have been through Steam. And there is a neat option built into Steam that allows you to play every single one of your existing games using the virtual reality headset. If you go to your library and select a non-VR game, you are told to “launch in Theater” rather than to play it in VR. Once the game launches, you can play on a large, impressive floating screen in the middle of a rather plain space. It’s a neat feature, and removes the need for a computer monitor entirely. Match this with a wireless console-style controller or even the Steam Controller and you can sit in your favorite recliner in the space covered by your lighthouse base stations and play any game in your collection on a huge, virtual screen. And this is just the beginning, Valve has already shown off a version of the mode that gives you game-specific information, such as the ability to spectate in Dota 2 with a live map of the action and animated versions of all the heroes, giving the viewer information about the map as it happens. While the Theater Mode feature is a bit basic at launch, it’s a nice additional bit of value from the Steam VR software, even if it’s not quite as full-featured as the $14.99 Virtual Desktop software that we’ve covered in the past that’s also compatible with the HTC Vive. The first time you launch the game, you will see a screen like the one below. It will prompt you for a verification code. This process ensures that you’re using the right Bomb Defusal Manual version. The verification code is found on the title page of the Bomb Defusal Manual. You can print or save this version of the manual to continue using it each time you play, until the game requires a new manual version. When a new version of the Bomb Defusal Manual becomes available, you will need to unlock your game again by providing the new manual’s verification code. This makes it easy to know when you need to reprint or download a new Bomb Defusal Manual version. Keep Talking and Nobody Explodes is a local multiplayer party game for two or more players. The objective of the game is defuse a bomb before time runs out by using the instructions found in the Bomb Defusal Manual. One player, in virtual reality, takes the role of the bomb Defuser. All other players take the role of Experts who must use the Bomb Defusal Manual to guide the Defuser through the challenging task of defusing a bomb. Now that No Man’s Sky: Beyond is finally out, including comprehensive VR support, we know there’s a lot of you that are about to return to the game after a long hiatus or are about to experience it for the very first time. Regardless, these beginner tips and tricks are for anyone playing the game in VR for the first time. Anyone that’s familiar with No Man’s Sky can tell you that it’s a very complex and enormous game that’s essentially limitless. And with that sheer breadth of content comes a lot of intricacy that can often times seem confusing or overwhelming. Although this guide cannot cover everything the game has to offer, this will go over the basics of getting start in VR and some general tips to keep in mind while adventuring through the galaxy in No Man‘s Sky VR. Playing No Man’s Sky in VR mode is incredibly simple. If you’re on PS4 just plug in and turn on your PSVR headset and place it on your head. You should be in Cinematic Mode at the PS4 Home screen. From there click on No Man’s Sky and it should automatically recognize your headset and launch the game in full VR mode. For PC users, it’s basically the same, but you’ll likely launch it through Steam itself. I use a Rift S primarily as my PC headset, so after I put on my Rift S and open up SteamVR, I launch the game from inside SteamVR Home and it opens up just fine in full VR mode. You may be experiencing some performance issues, but rest assured that Hello Games is reportedly well aware of the issues facing users and is working on resolving those. But if you want to improve your performance on PC, there’s a few things you do. For starters, use these recommended settings, or lower, to minimize the impact on your game’s performance: In addition to that, here are some more tips from Anton Hand that he discovered, the creator of Hot Dogs, Horsehsoes, and Hand Grenades: – set your actual desktop resolution super low No Man’s Sky does a pretty good job of offering a lot of different comfort and movement options for VR users. Not only can you activate snap turning and teleportation movement, but you can adjust the field of view vignette for those particularly prone to VR sickness too. You can also play with motion controllers or a gamepad — plus keyboard and mouse on PC. It’s just a shame there is no longer a photo mode built into the game now. The first hour of No Man’s Sky is basically just a big tutorial to teach you the game flow and controls. YOu need ot keep a constant eye on your vital signs, hazard protection, ship fuel, and more. It’s the difference between life and death. Luckily, you’ve got the multi-tool. Once you’ve got its various features enabled, it’s very handy. Equip the multi-tool by reaching behind your shoulder with your right hand and clicking the grip button. Then if you point your left hand at your right wrist, you can adjust things like the mode its in (mining vs terraforming) as well. But if you point your right hand at your left wrist then this is where you access your entire inventory, summon our space ships when outside, and so much more — like turning on a flashlight. The multi-tool was already an integral part of the No Man’s Sky experience, but in VR you actually reach out and point before pulling the trigger which makes it even more impressive. The topic of ‘What do you do?’ in No Man’s Sky is a common one, even three years after the game came out. While it’s mostly a procedurally generated sandbox with endless potential, there is some meat on the bones too. Specifically, there is a main storyline. You’ll piece together cryptic clues and events that unfold across multiple planets, star systems, and more to find out what’s going on in the galaxy and what you can do to help. The core interest of your story is, theoretically, figuring out what’s at the center of the universe. It doesn’t have fancy cutscenes but there are lots of quests and it’s actually a very guided adventure now after all of the updates if you want to follow those bread crumbs. Getting online in No Man’s Sky to play with other people has a lot of different variations. The most basic way of playing with someone is to launch your save file, leave it open for friends to join, and then either invite a friend or wait for someone to find you. But now in the Beyond Update, there is the revamped Space Anomaly that lets players freely meet up, including with strangers, group up, and even go on Nexus group missions together. With a hub like this it starts to feel like an MMO. Above all else, though, is to play No Man’s Sky at your own pace and with your own goals. As soon as you get the ability to take off and fly you might go on a totally separate path from the main story and that’s totally fine. Good luck and let us know if you have any questions in the comments below! Select is editorially independent. Our editors selected these deals and items because we think you will enjoy them at these prices. If you purchase something through our links, we may earn a commission. Pricing and availability are accurate as of publish time. As a ’90s kid, I dreamed about being able to jump into my video games and experience those worlds firsthand. That day has finally come: You can buy a virtual reality headset, bring it home to your living room, and step into a virtual fantasy world Star Trek-style (literally). And yes, it’s an absolute blast. While there aren’t too many different VR headsets on the market right now worth considering, each has distinct advantages, as well as limitations. Every single person was skeptical going in, and every single one was blown away. When the first VR headsets started trickling out, I was extremely skeptical. But after using the then just-launched, original HTC Vive — one of the first modern consumer VR headsets, which has since evolved — I was immediately hooked. Even the headset’s tutorial had me giggling in amazement as I stumbled around my living room. Since then, I’ve owned and reviewed multiple VR headsets, and showed off multiple games to dozens of friends and family members, most of whom are not even gamers. Every single person was skeptical going in, and every single one was blown away, eyes wide and smiling, when they took the headset off. That said, VR is still in its relative infancy. The screens aren’t as sharp as they could be, the headsets are a tad heavy and some people can experience motion sickness, particularly in more open-world games where you use a controller to walk around. Most games aren’t like that, though. While there are full-blown games like Half-Life: Alyx and Skyrim VR, most titles are smaller in scale. Arcade shooters like Space Pirate Trainer and Robo Recall keep you more or less confined to a 6-by-6 foot space, shooting enemies that come at you in waves. Rhythm games like Beat Saber and Pistol Whip are like Guitar Hero for the VR generation, while Rec Room and Population: One provide online multiplayer experiences you can play with friends. Other games, like Superhot VR and Job Simulator, are truly unique, showing off what VR does best. Oh, and if you want to fulfill your lifelong dream of swinging a lightsaber with Darth Vader, VR can grant your wish. So while you aren’t getting the same full-blown gaming experience as you would on a PlayStation, Xbox, or PC, it’s still loads of fun — and it gets you up and moving, which is never a bad thing. If you’re wondering whether to finally invest in and try out VR yourself or are on the fence regarding gifting VR to someone, here are the leading VR headsets to consider right now. If you’re one of the lucky ones who’s received an HTC Vive or Oculus Rift in the mail, chances are you’re slowly but surely making your way through the growing list of games and experiences Steam and the Oculus Home are offering. As we noted in our Vive review, a lot of games still need polishing and while a few like Final Approach and Job Simulator do a good job at telling you how to land planes and ‘cook’ a meal for robot patrons, a surprisingly large amount just throw you into the thick of it without any precedent. While it’s nice that the developers think we’re intelligent gamers, most of the time, it’s just plain frustrating trying to figure out controls or how to simply start the VR game. It’s even more irritating for complete VR newcomers who shouldn’t have another barrier of entry to try out an experience. We’re still making our way through the Rift titles, but we’ve listed our most annoying and confusing moments below so you’ll know how to start up a VR game on the HTC Vive and Oculus Rift without feeling the need to table flip. Warning: if you want to figure it out yourself, stop reading. Hover Junkers – It took a while for the UK office to figure this one out (while being shot at) – to get going, select the item pictured above and move it to the front control panel of your ship. Use the trackpad to move around menu options to bring up the map and then you can start driving. The US side of the team however, had a nice person explain the controls while in-game. Surgeon Simulator VR – Look down. Really, that’s all you need to do in order for the game to start going. We left a VR virgin to play this and minutes later they were still staring at the logo. The Lab – Pick up an orb with the controllers then stick your head into it. This will transport you to the other games where starting each one up is a lot more self-explanatory. Side note: there are lots of fun things to explore in The Lab itself too. #SelfieTennis – Zero instructions here. Double click the trigger to keep holding the tennis racket, then press the trigger in your other hand to release the ball. You can switch which hand holds what item as well by clicking the button above the touch pad. Cloudlands: VR Minigolf – Hit the golf ball into the hole. You can change the size of the golf club by clicking the side button to open the settings. Universe Sandbox 2 – We didn’t realize how much we could do until after looking it up online. One controller’s touch pad lets you add in various gasses while the other can move things around (though controls can be interchanged). After figuring that out, you can plop in more planets, speed up or slow down time and more. What VR games have you found frustrating for their lack of tutorials? Let us know your woes, tips and tricks below. Additional words by Sophie Charara Thanks to virtual reality, gamers can now experience games in a whole new way. And with dozens of different VR headsets available now, you can customize your VR experience in many ways. And if you have a powerful enough PC, chances are that you can set up your VR headset to work with Steam, and enjoy all the VR games that are on offer. Not all VR headsets work with Steam, but some of the most popular brands do. Here’s a full rundown of which VR headsets work with Steam, and how virtual reality works on Steam in general. When it comes to selecting a VR headset, you have a lot of options. Steam natively supports the most popular VR options, such as the HTC Vive and Oculus Rift. It also supports a wealth of more niche options, like Windows Mixed Reality headsets. And, of course, Steam supports its own first-party headset, the Valve Index. Currently, there are 22 virtual reality headsets that work with Steam. Of these headsets, the majority are Windows Mixed Reality headsets. Before you can start playing VR games, you’ll need to download the SteamVR app, which lets you play VR games by yourself and with friends. SteamVR is free to download, although you’ll still need to pay for the VR games you add to it. It’s only available on PC, and you’ll need to have a decently powerful computer to run it. For information on what you’ll need for VR on your computer, check out SteamVR’s official store page. You’ll need to download and use the SteamVR app by doing the following: 1. Launch the Steam app. 2. Install the SteamVR app. 3. Connect your VR-compatible headset and wait for SteamVR to appear. 4, After SteamVR is set up, head to the search bar, and search for the game you want to play. You’ll be able to buy and launch the game like you would any other.Making Changes to a Level (Edit Mode)
Input Configuration
Flow Graph
Frames per Second
Possible Issues You Can Encounter
The Sandbox Editor fails to run after enabling VR
Running the Sandbox Editor with the user.cfg
In some instances the Launcher (GameSDK.exe) boots to a black screen
The Timeline panel
Add and edit spatial markers
The Navigator panel
Dock or move the Timeline and Navigator panels
About
Table of Contents
Step 1: Set up your headset
Step 2: Calibrate for your eyes
Step 3: Download and Import the VIVE SRanipal SDK
Step 4: Set up VR support
Step 5: Import the Tobii XR SDK
Step 6: Run the scene
Next steps
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Expand Your VR Library With SteamVR
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How can I play SteamVR games in my Windows Mixed Reality headset
A message says “To use SteamVR with Windows Mixed Reality, you need to install the latest Windows Update” or “Windows Developer Mode Required”
SteamVR is crashing after updating Windows
My controllers aren’t working as expected in SteamVR
My left and right controllers are reversed in SteamVR
My games are running slowly
SteamVR is showing a compositor error (for example, “Shared IPC Compositor Connect Failed (400)”).
SteamVR content appears in the wrong place, like beneath the floor or above my head
My Steam app closed unexpectedly
При необходимости в автозагрузке Windows укажите путь к SteamVR.
Чтобы в игре не была видна граница игровой зоны Vive, игроки не должны сидеть к краям зоны ближе, чем на 1-1,5 метра.Game Name Unusual Behavior Superhot Cannot throw out items in hand Boneworks Cannot enter the game How to use SteamVR community button
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Choose your Device:
How do I Unlock my Game?
Game Overview
How To Launch No Man’s Sky In VR Mode
Performance Issues And Technical Tips
– disable motion smoothing in SteamVR
– set game to run ‘fullscreen’
– set the game’s internal rez to 640×480 (seems to only effect what’s drawn to desktop)
– force disable vsync in nvidia control panelComfort And Movement Options For VR
Using The Multi-Tool For Mining, Terra-forming, And More
So, What Do You Do In No Man’s Sky?
Playing With Other People?
Other General Gameplay Tips
VR headsets: Is virtual reality worth it right now?
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All the VR headsets that work with Steam
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